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JASON C. D'SOUZA , Computer Engineer

Computer
Engineering
Graduate

I am a passionate Computer Engineering graduate with strong experience across programming, web development, systems administration, AI, robotics and game development. I prefer hands-on work and open-source tooling and have a decade of self-directed programming practice coupled with competition experience.

Featured Projects

IMAGE RECOGNITION & EDGE COMPUTING

Autonomous Traffic Telemetry Node

May 2025

Engineered an autonomous, edge-computing vision system to digitize real-world intersection traffic for civil engineering analysis. Deployed a self-contained Raspberry Pi and CCTV unit powered directly by municipal traffic poles. Developed a Python service utilizing OpenCV for 2D map projection and YOLOv11x for frame-by-frame vehicle tracking. The localized pipeline compiled vehicle trajectories into daily XML datasets for SUMO (Simulation of Urban MObility), accessible entirely off-grid via a custom Flask-hosted hotspot interface.

During Freelancing, the programmer of a 4th year civil engineering thesis SOURCE CODE CONFIDENTIAL (THESIS)
3D Model of device
Logo of Project
WEARABLE AIOT & DISTRIBUTED SYSTEMS

Stesis: World Navigation Hat: Wearable AIoT Aid

April 2026

Architected an edge-fog-cloud AIoT ecosystem embedded in a "smart hat" to consolidate assistive technologies for the visually impaired. Designed to solve market fragmentation, the system acts as an extensible platform for customized sensory substitution. The distributed architecture executes three core functions: real-time stereo-vision depth mapping translated to spatial audio pings (Edge), zero-visual gesture control (AI), and mobile-bridged GPS telemetry for caregivers (Cloud/IoT). Powered by a Raspberry Pi 4, the codebase is strictly segmented across Python (Edge/OpenCVhttps://bucket.jasouza.comPipe), Kotlin (Fog/Mobile), and Node.js (Cloud).

The thesis leader and programmer with members who designed the model and managed documentation VIEW RESEARCH PAPER →
DESKTOP APPLICATION & NATURAL LANGUAGE PROCESSING

LinguaChat: Contextual Language Browser

January 2025

Engineered a custom Electron.js desktop browser designed to autonomously scrape and aggregate web data in real-time. Features a proprietary "super tab" architecture that organizes live-scraped chat structures—including user profiles, engagement metrics, and nested thread hierarchies—into a unified interface. The core feature is a contextual language learning engine that performs dynamic syntactic analysis, applying color-coded indicators to distinct parts of speech (verbs, nouns, adjectives) while preserving the original foreign text. Implemented an interactive hover-state overlay that provides localized word definitions alongside full-sentence contextual translations, bridging the gap between raw web data and active linguistic comprehension.

The team leader and programmer for a group project with members who help collect data and present VIEW SOURCE CODE →
AI AGENT ORCHESTRATION & AUTOMATION

Eva: Autonomous Agent Framework

May 2023

Engineered "Eva," a modular autonomous agent framework designed to decouple cognitive processing from environmental interaction. The system architecture divides the agent into three core layers: a "Brain" for LLM integration (OpenAI API, local Ollama models), a "Body" for headless web automation and GUI interaction (PyAutoGUI, PuppeteerJS), and an "Environment" for localized file management and autonomous script execution. Demonstrated via a Facebook Messenger deployment, the agent functions as a synthetic user capable of conversational reasoning, multi-modal generation, expense tracking, and dynamic task automation utilizing both Python and Node.js runtimes.

The sole member joining the UPV Komsai's Group Project Exhibit VIEW PROJECT EXHIBIT →
BROWSER GAME & CUSTOM ENGINE ARCHITECTURE

Noble City: Economic Simulator

October 2024

Served as Lead Programmer for "Noble City," a tycoon-style economic management simulator developed for the Calle Real: Indie Game Showdown. Engineered a proprietary, zero-dependency game engine from scratch using TypeScript, compiling down to highly optimized Vanilla HTML, CSS, and JavaScript to ensure ubiquitous, cross-device playability natively in the browser. The game features complex state management and economic algorithms governing dynamic supply-and-demand loops, strategic investment pathways, and bankruptcy conditions, challenging players to reach a 100,000 PHP net worth benchmark aligned with the local Dinagyang Festival.

The team leader and programmer of a GDSC team for a game development competition titled "Calle Real: Indie Game Showdown" HACKATHON RANKINGS (2ND) → PLAY IN BROWSER → VIEW SOURCE CODE →
Aswang King Poster
Aswang King Gameplay
RETRO PLATFORMER & ENGINE PROTOTYPE

Aswang King: Arcade Platformer

April 2024

Engineered a retro-style, 2D arcade platformer utilizing an early prototype of a proprietary TypeScript-based game engine. Compiled entirely into dependency-free Vanilla HTML, CSS, and JS, the project was developed under strict game jam constraints. The core mechanics pay homage to classic era platformers, featuring a distinct three-level progression system infused with Philippine folklore, culminating in a mechanical boss encounter with the titular 'Aswang King'.

The team main programmer for a game development competition titled "CSS: Warrior's Crusade PVP" with a team leader, two secondary programmers, and a designer GAME POSTER → PLAY IN BROWSER → VIEW SOURCE CODE →
Game demo in boot
MULTIPLAYER WEBSOCKET GAME & DISTRIBUTED UI

Galactic Strike: Distributed Arcade Arena

May 2023

Engineered a real-time multiplayer arcade game utilizing Node.js and WebSockets to establish a distributed interface architecture. The system completely decouples the rendering engine from the control inputs: a central host machine renders the dynamic combat arena, while players' smartphones connect seamlessly as low-latency, browser-based dual-joystick controllers. The backend handles strict state synchronization across all clients, managing asteroid collision physics, progressive enemy AI (ranging from localized suppression to predictive tracking), and live player leaderboards. Serves as a zero-installation, massively multiplayer reimagining of the classic Asteroids paradigm.

Sole developer for game demo in the course's booth exhibit VIEW SOURCE CODE →
FULL-STACK WEB & ENGINEERING LEADERSHIP

GDSC USA: Chapter Platform

January 2025

Served as Team Leader and Lead Developer to architect the official Google Developer Student Club (GDSC) platform for the University of San Agustin. Engineered a comprehensive full-stack web application utilizing Nuxt.js, Vue, and TypeScript, integrated seamlessly with a Firebase/Firestore backend via Vuefire. The platform acts as the centralized operational hub for the university chapter, featuring dynamic CMS capabilities to showcase student-led projects, coordinate event schedules, and manage active membership registries. The interface is highly optimized and responsive, styled utilizing a hybrid of TailwindCSS and Vuetify.

Team leader and developer of a GDSC team to develop the landing website of the University of San Agustin Google Developers Student Club VIEW WEBSITE → VIEW BACKUP WEBSITE →
WEB APPLICATION & INVENTORY MANAGEMENT

OBBO iManage: Quarry Management System

April 2026

Developed a comprehensive quarry and warehouse management platform designed to streamline inventory and order pipelines. The system enables administrators and clients to efficiently request, track, and process jumbo and sling bag orders. Features include a real-time operational dashboard with stock threshold alerts, KYC verification workflows, a live security alert feed, and automated email notifications with OTP authentication. The architecture relies on Apache, PHP, and MySQL to securely host, process, and store relational data.(Demo Login — User: admin | Pass: admin)

Developed during freelancing as the programmer for an IT student's capstone project VIEW DEMO →
INTERNAL WEB APPLICATION & RMA SYSTEM

Lasortech RMA System

July 2025

Co-developed a secure, internal Return Merchandise Authorization (RMA) and order management system for Lasortech, a hardware repair store in Jaro, Iloilo. Restricted to staff use, the platform tracks customers, employees, inventory, and repair tickets. Engineered a granular state-management pipeline allowing orders to transition through statuses (waiting, processing, paid, incomplete) while logging timestamps, authorizing personnel, and contextual descriptions. As the lead for frontend architecture and backend protocols, I utilized TypeScript and SASS for a scalable UI, interfacing with a PHP/MySQL backend powered by Apache and Composer for email OTP functionality. (Demo Login — Email: jasouza@alwaysdata.net | Pass: admin123)

Developed during an OJT internship as one of two primary developers, focusing on frontend design and backend API protocols VIEW DEMO →

Experience & Education

Technical Skills

PERSONAL BLOGS